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Closed

Engine: LoS

description

Alright, I was sick of the code I just made based on raytracing and lookup tables. Now using a shadowcasting-based algorithm from: http://koti.mbnet.fi/paulkp/articles/ultimate_los.htm
 
I had to make some modifications to make it work (demo code is actually bugged), but it really is ace. Only problem is it doesn't do the usual oval shape of LoS, so I'm working on that now.
Closed Oct 11, 2007 at 8:43 AM by lbooker

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